Las Vegas Teaser Rules
Posted : admin On 4/5/2022These days it seems every sport betting forum on the net is buzzing about “Wong Teasers” and “Teaser Betting Strategy”. I’ll be honest, as someone who’s made a steady profit each year since 1999 betting teasers, I wasn’t thrilled when “teaser strategy” became the betting forum topic. Rewinding to almost a decade ago, soon after Stanford Wong released the book Sharp Sports Betting, Las Vegas sportsbooks started losing money on teasers. Today its nearly impossible to find a +EV bet in Las Vegas as far as teasers are concerned. Thankfully, online there are still plenty of options, but how long might that last?
Even though I’m still reluctant, considering the cat is out of the bag so to speak, I’ve decided to write this comprehensive article about teaser betting to clear a few things up, and contribute. Here I’ll break everything down to as simple as possible, and not only show you which teaser bets are profitable, but help you understand why they are profitable. After reading this article, you’ll be well equipped to bet teasers with the odds in your favor. I believe strongly that you’ll benefit from the info on this page, so I ask a small favor: please consider supporting our site by either linking to it in a blog post or forum, or joining an online sportsbook using one of our links (such as 5Dimes.eu for example).
Teaser bets and Vegas teasers are gambling wagers that add extra points to sides or totals. Teaser bets are popular for NFL and NBA gambling. The sports betting odds for teaser bets are determined by the number of points by which each sports betting spread is moved and the number of teams included in the teaser. Teaser Rules & Payouts. Attention: These rules supercede information on any printed materials. On a 2 team teaser: A tie and a win is a push. A tie and a loss is a loss. Ties on a 3 or more team Teasers revert to the payout on the next teaser. Example 4 Wins and a Tie on a 5 team Teaser reduce payout to that of a 4 team Teaser, etc. A Sweetheart Teaser combines 3 or 4 Football or Basketball Selections in Which the Point Spreads and/or Totals are Adjusted in your Favor in Exchange for a Lower Payout. If one of the Selections Results in a Tie, the Whole Teaser will be Graded as a Loss. More on Sweetheart Teaser.
With two-team Vegas Teasers the following occurs: Tie and a Win = No Action / Tie and a Tie = No Action / Tie and a Loss = Loss In all other Teaser bets offered by SportsBetting.ag, a tie results in a loss for wagering purposes. MGM Grand Las Vegas offers text alerts to consumers interested in receiving property discounts as well as event and information related to MGM Grand Las Vegas. A message will be sent to your mobile device for verification. By joining this program you agree to receive periodic text messages. Message and Data Rates May Apply. Text HELP to 50435.
For those not familiar with teasers, I’ll start with intro material. I encourage experienced bettors to simply skim the first few sections.
What is a Teaser Bet?
In layman terms, a teaser is a parlay bet that uses modified point spreads. In football, the most common modification is six points. So let’s say this week there are three bets you like: Jets -7.5, Raiders +1.5, and Bills +5.5. Rather than betting these straight or in a parlay, you could make a three team six point teaser bet of Jets -1.5, Raiders +7.5, Bills +11.5. To win the bet, you’ll need all three teams to cover. At most online betting sites, a winning three teamer pays 1.8 to 1.
Standard Teaser Odds
Teaser odds vary from site to site. When betting six point football teasers, you want to find 2 teams -110 or better, 3 teams +180 or better, 4 teams +300 or better. You can find these odds at www.Bovada.lv.
5Dimes.eu is worth mentioning as well, as they have industry leading odds with 2 team six point teasers at +100. The catch however is 5Dimes often shades lines in such a way that it is hard to find good value teasing. What I mean by this is that if every site has Jets -8.5 / Redskins +8.5, 5Dimes might have the line listed as Jets -9.5 +105 / Redskins +9.5 -125. The pricing +105, -125 etc. has no relevance to teasers, because you can tease either side six points and get the same payout as when both sides are -110. The reason 5Dimes lists the line this way is teasing +8.5 to +15.5, doesn’t have as much value as teasing -8.5 to -2.5 for reasons we’ll cover later in this article. When you get deeper into advanced teaser strategy, 5Dimes is a great out to have; but as a beginner, just know that +100 on two team six point teasers can be deceiving.
Another way teaser odds can be deceiving: Take the example of BetMania who offers +100 on 2-team 6-points teasers. This is not a company I’m well familiar with but a quick scan of the web I found Sports Betting Sites gives them a C+ rating which is not very good. This brings me to my final point; many of the less than reputable bookmakers offer the largest payouts. You need to be wise to this scam as a sportsbook can publish any payout rate they wish with no risk if they have no intention of paying winners. Being well familiar with this topic I can tell you, the most reputable betting sites that also offer favourable teaser odds are www.Bovada.lv and 5Dimes.
Teaser Rules for Pushes
The rules for pushes are generally the same at each site. If a leg in a teaser pushes while any other leg is a loss, the teaser bet is graded a loss. A push and all wins reduce the same as they would in a parlay. For example, a three team teaser with the results: push/win/win is paid as a two team teaser. In the case where there are no losses, but only a single win, bets are refunded (example: 2 Teamer with push/win = no action and bets are refunded).
An Intro to Advanced Teaser Strategy
As we mentioned, a teaser bet is a parlay using a modified point spread. In order to analyze teasers strategically, we need to break the bet down to the point where we understand what odds we are paying per leg. If this is at all confusing, don’t worry, it should make sense momentarily.
Let’s start with 2 team 6 point (-110) teasers. As you might already know, to break even at -110 you need to win 52.38% of your bets. The formula used to calculate this is risk divided by return, where return equals stake plus win. For example, a bettor risks $110 to win $100, the return is $210, so the math here is $110 risk/$210 return=0.5238 which is 52.38%. This is how often “both” legs of a teaser must win for the bet to be break even. In order to do any sort of statistical analysis of teasers, we need to ask ourselves “how often must each leg individually win to achieve a 52.38% win rate?” To calculate this, what we need to know is what number times itself equals 0.5238. Using a square root calculator, we find 0.7237 x 0.7237 = 0.5238. This means that each individual leg must win 72.37% of the time on average for the teaser bet to have neutral (break even) expectation. To keep from getting math intensive, I’ll simplify things and tell you to Google search “Moneyline Converter”, plug in 72.37%, and see in American odds format that this equates to a moneyline of -262.
We’ve now deciphered a two team six point teaser at -110. What we have is a two team parlay at -262 per team. The bookmaker sold us six points and charged us 152 cents (from the standard -110) for those points.
This same math can be used on other teasers as well. To run through one more example, we’ll look at a three team teaser at +180. A bet at these odds is $100 to win $180, so a winning bet returns $280 (our $100 stake plus $180 win). Using the break even formula of risk divided by return, we get 100/280=0.35714. This teaser has three teams, so we need to know which number times itself three times equals 0.35714. Here we use a cube root calculator to determine that the answer is 0.7095 x 0.7095 x 0.7095. So in a three team six point teaser, each leg must win 70.95% of the time to break even. We plug that into a moneyline converter and get -244.
We’ve now deciphered that a three team six point teaser at +180 is a three team parlay at -244 per team. The bookmaker sold us six points and charged us 134 cents (from the standard -110) for those points.
After running this math on several options, I get the following odds for how often individual legs must win for the given teaser to break even:
2 team -110 = 72.37% / 2 team +100 = 70.71% / 2 team -105 = 71.57%
3 team +180 = 70.95%
4 Team +300 = 70.71%
5 team +450 71.11% / 5 team +500=69.88%
6 team +600 = 72.30% / 6 team +700 = 70.71%
The four to six team options have a higher variance, and it’s not often we’ll find that many teams in a given week worth teasing. So, in comparing the other options, you can see that 3 teamers at +180 offers us the best value, unless we can find a site offering 2 teamers at +100.
2014 Update: I can’t find a sportsbooks offering 3 team teasers at +180 anymore. The best I found was +165 at 5Dimes.eu. I worked out the math using the formula above for 3 team teasers at +165 and each leg would need to hit 72.26% of the time to break even.
The Golden Key to Teaser Betting
Las Vegas Teaser Rules
We now know that when betting three team teasers at +180, we need each team to win 70.95% of the time. To determine if it was better to bet straight against the spread or in a teaser, let’s compare. If we bet straight at a reduced juice sportsbook such at 5dimes, we’d pay -105. To calculate our required break even rate at -105, we use the risk divided by return formula again. A $105 bet returns $205 (our $105 stake plus $100 win), so the math is 105/205=0.5122, which is 51.22%. The difference between the 70.95% break even rate in a teaser and the 51.22% betting straight with reduced juice is 19.73%.
Now, if you’re a savvy bettor familiar with teasers, a light bulb might have just turned on in your head. If not, don’t worry, you’re likely overwhelmed and need more time to adjust. To determine if a teaser is a better option than a straight bet, we need to know if those six additional points increases the win probability by 19.73% or not.
The truth of the matter is that most teasers are sucker bets, because very few times will six points increase your win probability by 19.73%. To do this, you need to cross key numbers. In the NFL, the most common margins of victory in order are 3, 7, 10, 6, 14, 4, 1, 17, 13 and 2. This is why basic strategy teasers have historically been +EV.
Basic Strategy Teasers:
In Stanford Wong’s book Sharp Sports Betting, first published in 2001, the idea of “basic strategy teasers” was first put into print. Wong uses push charts to illustrate that teasing +1.5 to +2.5 underdogs and -7.5 to -8.5 favorites is profitable when given the right teaser odds. Notice in both of these teaser options that when moving the spread six points, you’re capturing a win on what would have been a loss: four of the six most common margins of victory including the top two (3, 7, 6 and 4). While it’s now nine years outdated from the time the chapter of Sharp Sports Betting was written, these teaser legs were winning at greater than the required 70.95% clip.
So how have bettors following basic strategy faired in recent years?
Today is November 19, 2010. I specify that date so you know the sample size I am working with. Since the Start of the 2006 NFL season Week 1, to as recent as the Thursday night game of the 2010 NFL season Week 11, legs included in basic strategy teasers have gone 101-45 (69.17%). Unfortunately, that means blindly following all “Wong Teasers” has not been profitable. The good news is that a modified basic strategy has been profitable.
Breaking down the teaser results into four subsets here are the results:
Home Dogs +1.5 to +2.5 Teased to +7.5 to +8.5
25-17 (59.52%)
Road Dogs +1.5 to +2.5 Teased to +7.5 to +8.5
44-17 (72.13%)
Home Favorites -7.5 to -8.5 Teased to -1.5 to -2.5
23-7 (76.67%)
Road Favorites -7.5 to -8.5 Teased to -1.5 to -2.5
9-4 (69.23%)
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Update on October 27th, 2014:
This is Kevin giving another update to Jim’s article on teasers. I wanted to check up to see if Road dogs +1.5 to +2.5 and Home favorites of -7.5 to -8.5 were still profitable for teasers or if the market has adjusted.
Here is the data since 2004:
*Note I can only get the data to the nearest percentage, but that is fine for this.
Home favorites -7.5 to -8.5 teased to -1.5 to -2.5 = 76% (still profitable)
Road underdogs +1.5 to +2.5 teased to +7.5 to +8.5 = 71% (not profitable)
So while I found that small road underdogs teased up haven’t been profitable since 2004, I also went ahead and looked at the other two and noticed that…
Home underdogs +1.5 to +2.5 teased to +7.5 to +8.5 = 78% (profitable)
Road favorites -7.5 to -8.5 teased to -1.5 to -2.5 = 80% (profitable)
So as you can see three of the four are profitable.
But, the sportsbooks are there to try and make money so what some of them have started doing is “line shading” so that you can’t get these numbers to tease up or down 6 points. Check out my video below to learn more about line shading:
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If you were to simply stick to road dogs and home favorites, you’d be well over the required break even win rate. Now, this does have sample size issues, and some criticize this as “data mining”, but to be blunt: I don’t care and am no longer including the home dogs in a teaser. There has been a trend in the NFL for quite some time now: teams play more aggressively on the road than they do at home. At home, they are often running down and managing the clock, where on the road they’re looking to get up an additional possession. This applies to certain teams and coaches more than others, but it is food for thought for your analysis/handicapping when deciding which teams to put in a teaser.
Teasers that cross the three and seven should logically remain the most profitable ones. However, back in 2004 or 2005 a poster named “Bill the Cop” prophetically introduced us to “non basic strategy teasers”. This is a rather odd term, because you might think it means any teaser that does not fit the basic strategy model, but, nope, it means underdogs +4.5 to +5.5.
Since the start of the 2006 season through the completions of 2010 NFL season Week 10, all underdogs +4.5 to +5.5 teased six points have gone 88-32 for 73.33%. Keep in mind, this isn’t data mining. This subset was back tested as profitable in 2005, I discovered it in 2006. I have tracked and monitored it since, and it has been a winner.
A quick note is that recently home underdogs +4.5 to +5.5 have not been doing well in teasers. The road dogs +4.5 to +5.5 have been dominant going 68-17 (80.00%) since 2006.
A Teaser Betting Tip Beyond Conventional Wisdom
Sports forums are filled with useless information. There is a common belief that teasers that cross the zero are the worst teasers. If you hear someone say this, don’t correct them; profit, instead, while the opportunity exists. 5Dimes offers two team six point “ties win” teasers at -105, and 6.5 point “ties win” teasers at -115. Teasing strong -3 road favorites to +3 “ties win”, and strong -3.5 road favorites to +3 “ties win”, can make sense. The first example is 64-24 (72.73%) since 2006, and it is good enough for a blind bet. The second option comes down to this: if it’s good enough to bet straight, it is likely better to tease if you have a leg to match it with.
College Football Teasers
The same math we shared earlier in this article applies also to college football teasers. For a three team teaser at +180 to be a better option than a straight bet at -105, the added points need to increase the legs win probability by 19.73%. The tips we shared in this article regarding “basic strategy teasers”, “Bill the cop teasers”, “crossing the zero with double threes”, etc, do not apply to college football. In fact, it is rare in college football that six points will ever increase the win rate by 19.73%, even when crossing the 3 and 7. The few exceptions to this are games with low totals.
Basketball Teasers
I’ll admit I’m not an expert on basketball betting. My limited opinion and analysis is that there are far less profitable basketball teasers than NFL ones. Most betting sites start at 4 points, some at 4.5 points for teasers of 2 teams at -110, 3 teams at +180, and 4 teams at +300. Here is a rough push chart for points in NBA basketball:
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As another industry secret that many wouldn’t share: On weeks where I find only a single NFL leg worth betting, I then turn to Bookmaker.eu. Bookmaker offers teasers where football and basketball can be mixed and starts the base at 5 points for basketball, where the football base is 6 points. This is far better than the standard odds. To capture the value of that one football teaser leg, I’ll combine it with an NBA teaser leg where I can cross as many of the most valuable points in NBA as possible (Points 4-10). Keep in mind that Bookmaker only offers +160 on three teamers, so this strategy is only relevant to two team mixed teasers at -110 (5 point NBA, 6 point NFL).
A Few Final Words About Teasers
When making blind teaser bets using “basic strategy”, “Bill the Cop Teasers” my -3 to +3 ties win, or when doing your own analysis that involves “capping the market”, wait until 30 minutes before game time to make your bets. In this time frame, the NFL betting lines represent the largest and most successful professional gamblers opinion of the games true probability. To understand why, read our article on the current betting market. Our final word of advice is to manage your bankroll well. Teasers seem to come in streaks where they win 7 or 8 weeks in a row, and the bettors get over confident. Then there is one horrible week where everything loses. In 2010, that was week 8; it was near a clean sweep for most. Don’t get over confident, bet reasonable, build yet also protect your bankroll, and you can make a lot of money betting teasers.
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Other Advanced Sports Betting Strategy Articles:
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- All Game-period In-Play markets require that the game be played to completion with 9 innings (or 8.5 if Home team wins) to have action. Periods that have been played to completion will have action even if the game is not played to completion.
- A baseball game is considered to have been played to completion when at least 9 innings (or 8.5 innings if Home wins) have been completed and a final result has been determined. In games where a “Mercy Rule” is expressly part of the rules, a game is considered to have been played to completion when a Mercy Rule is invoked. If a game is declared official by its governing body, it has no bearing on how bets are settled if sufficient innings have not been played.
- Bets on the 1st Half-period of baseball games are based on the results at the conclusion of five innings of play. Bets made before the game on the 1st Half-period Handicap and Money Line markets have action once five innings are played or 4.5 innings if the game is called at 4.5 innings and the Home team is declared the winner. All other 1st Half markets (including the In-Play 1st Half Handicap and Money Line markets) require at least five innings to be played for action.
- If a game is suspended in order to be resumed at a later date, all bets on the Game-period markets are void, and bets on completed periods have action. With the exception of MLB Playoff games, which will have action whenever the game is completed.
- In circumstances when the “Home” team is not playing at their home stadium, the team whose starting pitcher throws the very first pitch of the game is considered the Home team.
- Seven Inning Doubleheader Rules:
- Bets made before the start of the game on the Game-period Money Line market have action as long as at least 5 innings (or 4.5 innings if the Home team is winning) are completed. All Game-period markets, other than the Money Line, have action only once 7 innings or (6.5 if Home team wins) are completed. Periods that have been played to completion will have action even if the game is not completed.
- All Game-period In-Play markets require that the game be played to completion with 7 innings (or 6.5 if Home team wins) to have action. Periods that have been played to completion will have action even if the game is not played to completion.
- All bets on Seven Inning Doubleheader games will be void if it is not indicated that it is a seven inning game.
Baseball Market Rules
- MLB Regular Season Wins: Will be settled when a team exceeds their win total and is expected to play at least 160 games or cannot possibly exceed their win total given their number of games remaining and is expected to play at least 160 games. If there is any reasonable doubt as to whether or not a team will play at least 160 games, their Season Wins markets won’t be settled until they do. Any additional tiebreaker games (such as Wildcard or Division) will not be counted towards Regular Season Wins. Once Season Wins markets have been settled, they will not be changed, even if a team plays fewer games than expected for any reason.
- Total Bases: A Single is worth one, a Double is worth two, a Triple is worth three, a Home Run is worth four. No other type of play counts towards Total Bases markets.
- Runs Allowed: Earned and Unearned Runs are counted.
- Innings Pitched: Each inning completed is worth one, and each out recorded thereafter worth 0.1.
- Division Winner: Markets are resulted based on standings at the end of the season, as long as every team in the division has played at least 90% of their scheduled games. If teams are tied in terms of record, the winner will be 1) the winner of the tiebreaker game or 2) the team declared the winner by the league's tiebreaker system for seeding playoff teams.
- Season-Long Home Run Leader: If the Home Run lead is tied, Batting Average will be used as the tiebreaker.
- Season-Long Competitor Match-ups: If either competitor does not play in at least one of his team’s first 10 games all bets are void.
- Hits + Runs + Errors Markets: Games must be played to completion for action. If a game is called or suspended in extra innings, the results will be determined after the last completed inning, unless the home team scores to tie in the bottom half of the inning, in which case the result is determined at the time the game is called.
- No-Hitters Markets: Individual and combined No-Hitters are counted as long as the game is played to completion.
- Competitor Statistics Markets: Games must be played to completion for action. If a game is suspended before completion and the game is resumed the following day, statistics from both days will be counted towards the results of these markets. If the game is not resumed the following day, all bets will be void.
- Competitor Statistic Match-Up Markets: All bets have action as long as both competitors start the game and the game is played to completion.
- Home/Away Markets: If a game is suspended after at least nine innings have been completed, the score after the last fully completed inning will be used for that game.
- MLB Regular Season Win Percentage: Bets will be settled at the conclusion of the Regular Season. Bets have action as long as the team has completed at least 140 Regular Season games. Any Play-In Games are NOT considered for the purposes of Regular Season Win Percentage.
Basketball
- In the NBA all bets on the Game-period are void if fewer than 43 minutes are completed. In all other competitions, bets on the Game-period are void if fewer than 35 minutes are completed. Bets on any periods that have been played to completion will have action.
- If an 'Elam Ending' is used, the target score has to be reached for bets to have action for any period that includes such an ending. All bets will be settled based on the final score once the target score is reached, regardless of the actual duration of the game.
- Bets on the Game and 2nd-Half periods include all overtimes played in their result.
Basketball Market Rules
- Regular Season Wins: Will be settled when a team exceeds their win total and is expected to play all of their scheduled games or cannot possibly exceed their win total given their number of games remaining and are expected to play all of their scheduled games. If there is any reasonable doubt about whether or not a team will play a complete season, their Season Wins markets won’t be settled until they do. Once Season Wins markets have been settled, they will not be changed, even if a team plays fewer games than expected for any reason.
- NBA Regular Season Win Percentage 2020-2021: Bets will be settled at the conclusion of the Regular Season. Bets have action as long as the team has completed at least 50 Regular Season games. The Play-In Tournaments between the 7-10 seeds in each Conference are not counted as Regular Season games.
- NBA Conference Winners: For team to win the Conference Winner Futures, the winner of the respective Conference will be the team that reaches the NBA Finals.
- Competitor Statistics: In pre-game markets that include exactly one or two names of competitors, then all listed competitors must start the game for the bet to have action. For In-Play markets with named competitors, the named competitors need only play in the game for action.
- Buzzer Beater Markets: A “Buzzer Beater” is defined as a made shot that leaves absolutely no time on the game clock at the end of the game and the shot puts the shooter’s team ahead for the win, when the shooter’s team immediately prior to the shot had been tied or losing.
- NBA Division Winners: NBA Division Winner markets have action as long as all teams in the division have played more than half of their scheduled games at the conclusion of the regular season. Any ties will be broken by the NBA’s determination.
- Double/Triple Double Markets: A “Double Double” is defined as 10 or more of at least two of the following categories: Points, Rebounds, Assists, Steals or Blocks. A “Triple Double” is 10 or more of three of those categories.
Boxing & MMA
- A fight is considered official once the first round begins, regardless of the scheduled or actual duration.
- If the number of scheduled rounds is changed, bets on the Money Line have action. Bets on Total Rounds Over/Under markets have action only if the newly scheduled round count is greater than the total that was bet. Other Total Rounds Over/Under bets will be void.
- Unless indicated otherwise, fights will be void if they do not take place within one week of the scheduled date.
- All Full-Fight period markets are void in the case of a technical draw. Periods that have been completed and markets that have been conclusively determined before the ending of the fight will be settled.
- If a fight is deemed “No Contest” all bets are void except for periods that have already been completed and markets that have already been conclusively determined.
- Bets have action if a venue is changed to another location within the same country. If it is changed to a different country, all bets on the fight are void.
- If a fight involves an extra round or “Sudden Victory” round, these rounds will be counted in all relevant markets.
Boxing Market Rules
- Inside Distance Markets: A bet on a fighter to win “Inside Distance” wins if the selected fighter wins by KO, TKO, DQ or Technical Decision.
- “KO” Markets:A bet on a fighter to win by “KO” wins if the selected fighter wins by KO, TKO, or DQ.
- Rounds Over/Under: For the purposes of this market, a round is considered complete once half of its time has elapsed and the fight is ongoing.
MMA Market Rules
- Rounds Over/Under Markets: For the purposes of this market, a round is considered complete once half of its time has elapsed and the fight is ongoing.
- Inside Distance Markets: A bet on a fighter to win “Inside Distance” wins if the selected fighter wins by KO, TKO, DQ, Submission or any other form of stoppage.
- “KO” Markets: A bet on a fighter to win by “KO” wins if the selected fighter wins by KO, TKO, or corner stoppage. A win by submission is not considered a KO/TKO in MMA.
- Victory Method Markets: Yes/No markets for a fighter’s method of victory will be deemed “No” if the fight ends in a draw.
- Win in Round X Markets: Fights are deemed to have finished in a round if the fight ends during that round, or a fighter doesn’t answer the bell for the following round.
Cricket
- If a Test match does not complete four innings, Money Line bets will be settled based on the official announcement and Match-period Over/Under markets are void. If a match is not completed, bets on periods that have been completed will have action.
- If a One-Day International or Twenty20 match does not complete at least the scheduled number of Overs, Money Line bets will be settled based on the official announcement and Match-Period Over/Under markets will be void. If a match is not completed, bets on periods that have been completed will have action.
- Unless otherwise specified, Match-period bets include any Super Overs played.
Curling
- Unless otherwise stated “Extra Ends” are always included in the result.
- Any match that is played and has an official result is considered completed.
Cycling
- If a race is postponed for any reason, bets have action as long as the race is started within one week of the original starting date.
- In “Classifications” that are decided over multiple legs/stages the winner will be the competitor or team that is classified highest at the end of the contest.
Cycling Market Rules
- Matchups: If neither competitor completes the contest, then the winner will be the competitor that completed the most stages. If both competitors complete the same number of stages, then the winner will be the competitor that was classified higher after the last completed leg or stage.
Darts
- Once each competitor throws their first dart the match and any completed periods will have action, regardless of any competitor retirements.
Esports
- If the format of a match is changed (number of Maps, rounds etc.) all bets will be void unless that information was conveyed in the market or the change had no effect on a particular market (such as bets on specific Maps or First Blood etc.).
- If a Map is remade or rewound by Chronobreak or similar method, any markets that have already been determined (such as First Blood, First Tower, First to 10 Kills etc.) will be not be changed. Any markets that have not previously been determined will be settled based on the results of the remade or rewound Map.
- In a match where one team or competitor has an advantage of one or more Maps awarded as part of the tournament format (for example due to one team coming from the upper bracket in a double elimination format), Pinnacle’s match line will include the given advantage. If there is a 1-0 advantage, Pinnacle’s Map offering will start with Map 2, if there is a 2-0 advantage, Pinnacle’s Map offering will start with Map 3 etc. If the advantage comes from a walkover/default win that was awarded by admin decision - for example due to one team showing up late to their match - this does not apply.
- “Kill” markets will be resulted using the in-game scoreboard.
- Match-period Handicap, Money Line and Over/Under markets use Maps won as scoring units.
- Any overtime or other tiebreaker method used is considered valid in determining results.
- If a Map is void due to retirement, disconnection, disqualification, walkover or other admin decision: all bets on that match and subsequent Maps will be void. Prior Maps that were played to completion will have action.
Sub-Sport Rules
CS:GO
- If at least five rounds of a Map are played with fewer than 10 competitors, all bets on the Map will be void.
- If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all bets on that Map will be void.
Valorant
- If at least five rounds of a Map are played with fewer than 10 competitors, all bets on the Map will be void.
- If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all bets on that Map will be void.
Dota 2
- If a Map starts with fewer than 10 competitors all bets on the Map will be void.
- If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
- If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
King of Glory
- If a Map starts with fewer than 10 competitors all bets on the Map will be void.
- If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
- If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
Arena of Valor
- If a Map starts with fewer than 10 competitors all bets on the Map will be void.
- If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
- If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
Heroes of the Storm
- If a Map starts with fewer than 10 competitors all bets on the Map will be void.
- If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
- If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
League of Legends
- If a Map starts with fewer than 10 competitors all bets on the Map will be void.
- If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
- If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
Overwatch
- If a Map starts with fewer than 12 competitors, all bets on the Map will be void.
Rainbow Six
- If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are completed, all bets on the Map will be void.
Fortnite
- The standings will be determined according to the official tournament ranking whenever possible. If the tournament does not make clear what it considers to be the final results the following formula will be used: Bets on an individual round will be determined based on the team or competitor that lasted longest. Bets on a day of play will be determined based on the total points (placement points + kill points) gained on that day by the team or competitors in question. Bets on the winner of an event will be determined based on the total points (placement points + kill points) gained by each team over the course of the event.

PUBG
- The standings will be determined according to the official tournament ranking whenever possible. If the tournament does not make clear what it considers to be the final results the following formula will be used: Bets on an individual round will be determined based on the team or competitor that lasted longest. Bets on a day of play will be determined based on the total points (placement points + kill points) gained on that day by the team or competitors in question. Bets on the winner of an event will be determined based on the total points (placement points + kill points) gained by each team over the course of the event.
Free Fire
- The standings will be determined according to the official tournament ranking whenever possible. If the tournament does not make clear what it considers to be the final results the following formula will be used: Bets on an individual round will be determined based on the team or competitor that lasted longest. Bets on a day of play will be determined based on the total points (placement points + kill points) gained on that day by the team or competitors in question. Bets on the winner of an event will be determined based on the total points (placement points + kill points) gained by each team over the course of the event.

Esports Market Rules
- Map Duration Over/Under: A Total Duration (in minutes) is offered. Under bets win when the Map ends in fewer than that number of minutes and Over bets win when the Map lasts longer than that number. If the Map ends while that minute is displayed on the in-game scoreboard bets will be void.
- First Tower: Bets on the team that has one of their towers destroyed first lose, and bets on the other team win.
- First Blood: Bets on the team that is announced in-game to get “First Blood” win, and bets on the other team lose
- First Inhibitor: Bets on the team that has one of their inhibitors destroyed first lose, and bets on the other team win.
- First Barracks: Bets on the team that has one of their barracks destroyed first lose, and bets on the other team win.
- First Turret: Bets on the team that has one of their turrets destroyed first lose, and bets on the other team win.
- Will there be an Ace: Ace is defined as a single player who kills five enemies in a single round
- Will there be a Knife Kill: A Knife Kill is defined as a player killing an enemy using a knife in an official round.
- To Advance: Markets on teams “To Advance” or “To Win Final” are bets on which team advances to the next round of or wins a tournament. They have action when and wherever a match or stage is completed, regardless of if it is moved, delayed or postponed.
Glossary
Fixture: An event on which bets can be placed.
Period: A defined portion of a fixture.
Competitor: An individual taking part in a fixture.
Settle: The conclusion of a bet, at which point the payout is made based on the result of the market.
Result: The outcome of a market.
Action: A bet 'has action' as long as its conditions are met. Action means that a bet will be settled with a final result.
Void: Refund a bet for any reason. Most commonly when it can't be resolved because of something illegitimate about the market. When a market is void, all bets on that market are void.
Complete: A market with a valid final result that can be settled.
Count: Scoring events considered valid in the context of a market.
Multi-Way: A market where three or more participants compete.
In-Play: A market is considered “In-Play” once competition has begun.
Market: An offering on a fixture.
Bet: A risked stake with defined payout on the result of an event or combination of events.
Multiple: Combined bets with multiplied odds.
Teaser: Combined bets with fixed odds and improved handicap or total.
Conclusively Determined: Markets which have had a winner determined no matter what else happens in the period.
Scoring Unit: The unit of scoring used to determine the results of a market. For example, a soccer match can have markets for goals, corner kicks and bookings, each of which are scoring units.
Golf
- If the number of holes played in a tournament is reduced to 36 or more holes from the scheduled number for any reason (e.g. weather), bets placed prior to the completion of the final completed round have action. Bets placed after the final completed round will be void. If holes are reduced and fewer than 36 holes are completed, all bets will be void, except on rounds and markets that have already been settled.
- Bets on a golfer’s results in a tournament are void if that golfer does not start the tournament. Starting the tournament includes playing in qualifying rounds.
- A golfer is deemed to have played once they have teed off. Once they have teed off all markets on or including them have action, even if they withdraw.
- In the event that two or more golfers are tied for the lead at the end of regulation play, Pinnacle will respect whatever method is used to break the tie. All tied golfers who do not win the tiebreaker will be considered second-place finishers.
- Skins tournaments will be determined by the total money won by the competitors. Any format the tournament uses to break ties will be respected. The officially declared winner of the tournament takes precedence over the money won in case there is a difference.
Golf Market Rules
- Match-ups: Bets will be void if both golfers do not tee off. If one golfer misses the cut the other is deemed the winner, regardless of what happens after the cut. If both miss the cut, the lower scorer after the cut will be deemed the winner.
- Golfer’s Round Score: Bets will be void if the golfer does not complete the round.
- Next Hole Score: Bets will be void if the competitor does not complete the hole. Results are determined as the golfer leaves the green, regardless of any penalties incurred later on.
Handball
- Unless otherwise specified, Match-period bets do not include overtime.
Hockey
- Unless otherwise specified, Game-period bets include overtime and penalty shootouts.
- For markets that include overtime, penalty shootouts are considered part of overtime. If a penalty shootout occurs, the winning team is credited with one goal.
- Bets on Match markets require a minimum of 55 minutes to be played for action. If a game is suspended before 55 minutes are played, bets on periods that have been played to completion will have action and all others will be void.
Las Vegas Football Teaser Rules
Hockey Market Rules
- Competitor Statistics: Includes overtime but does not include penalty shootouts.
- Regular Season Points: Will be settled when a team exceeds their points total and is expected to play all of their scheduled games or cannot possibly exceed their points total given their number of games remaining and are expected to play all of their scheduled games. If there is any reasonable doubt about whether or not a team will play a complete season, their Season Points markets won’t be settled until they do. Once Season Points markets have been settled, they will not be changed, even if a team plays fewer games than expected for any reason.
Olympics
- Results are considered official after the medal ceremony. Any subsequent changes to those results for any reason are not considered.
Olympics Market Rules
- Individual’s Medal Totals Markets: The individual must start the first event they are scheduled to participate in for action.
- Weightlifting: Bets on all competitors will be void if no competitor completes the entire event.
- Country Medal Totals Markets: These markets will be settled at the conclusion of the Olympic Games with the results of the official medal table.
Poker
- Unless otherwise specified, only events that are open entry are considered Bracelet Events.
- A “session” is defined as one day of poker regardless of the amount of time played in that day, or if play passes midnight into the next day.
Poker Market Rules
- Match-ups: Both competitors must be seated at the table and play at least one hand in the event for action. The competitor that finishes higher in the money is considered the winner. If both competitors finish out of the money, then the competitor who plays in more sessions is considered the winner. If both competitors play the same number of sessions, and finish out of the money, the bet is void.
Politics
- All politics bets will be determined using the official result as declared by the local Electoral Commission or similar official body.
- If it is stipulated that a candidate “must announce”, bets only have action once the candidate officially announces that they will run for that office. If they don’t, all bets will be void.
- Once politics bets have been settled according to Rule #1, the result is considered final and will not change based on any other circumstance such illness, death or legal challenge.
Rugby
- Unless otherwise specified, any overtime played is included for all Match-period markets.
- All bets will be void if fewer than 80 minutes are played, with the exception of matches that are scheduled to play less time.
Rugby Market Rules
- Scoring Margin Markets: Only count scoring in regulation time and do not include any overtime or “Golden Points”.
Snooker
- In the event that a match is started and not completed, bets on the Money Line will have action as long as there is an official result. All other markets will be void.
Soccer
- If a match is delayed and is not started within 12 hours of the originally scheduled time, all bets on the match will be void. Bets on periods that have been completed will be settled.
- All Match-period markets are based on two halves of 45 minutes of regulation time as well as any injury time, unless indicated otherwise. If a match is finished or abandoned before the completion of 90 minutes of play all bets on the Match-period are void. The exception to this rule is if a referee ends a match with an official result after at least 85 minutes of play. If a match is void because it finished early or was abandoned, periods that were played to completion (such as the 1st Half) will have action.
- Own goals do not count towards markets with named competitors.
- If a soccer match is played at a neutral pitch, whether it is indicated in the market or not, it will have action. If it is played at the pitch of the team listed second it is void.
- In-Play bets will be void if a Video Assistant Referee (VAR) decision materially affects the odds of the bets.
- Score and booking information are considered to be part of the market for In-Play bets. If that information is incorrect, then bets while incorrect information is displayed will be void.
- In friendly matches, if a red card is shown but play continues with the same number of competitors on the pitch, the red card score will be updated and bets will have action.
- Unless a duration of time is specified for a bet, injury time is included.
Soccer Market Rules
- Bookings: A Yellow Card is worth one and Red Card two. Two Yellow Cards on a competitor leading to a Red Card is worth three. Any cards shown to non-competitors (such as teammates on the bench, competitors leaving the pitch, the manager, coach or other staff) are not counted. Cards shown during the half-time break are counted towards the 2nd-half period bookings markets. Any cards shown after the whistle that ends regulation time will not be counted towards the markets for that game.
- To Advance: Markets on teams “To Advance” or “To Win Final” are bets on which team advances to the next round of or wins a cup or tournament. They have action when and wherever a match or stage is completed, regardless of if it is moved, delayed or postponed.
- Season Points: Will be settled when a team exceeds their points total and is expected to play all of their scheduled games or cannot possibly exceed their points total given their number of games remaining and are expected to play all of their scheduled games. If there is any reasonable doubt about whether or not a team will play a complete season, their Season Points markets won’t be settled until they do. Once Season Points markets have been settled, they will not be changed, even if a team plays fewer games than expected for any reason.
- League Winner & Relegation Markets: Will have action based on the official results of the league regardless of how many games each team plays.
- Home vs. Away Markets: If a match isn’t played at a team’s regular pitch, the team listed first will be considered the home team for Home vs. Away markets.
- In-Play 2-Way (“Asian”) Handicaps: Bets are settled according to the score for the remainder of the period after the bet has been placed. Any scores prior to the bet being placed are ignored for resulting purposes.
- Corners: In the event of a corner kick having to be retaken, only one corner kick will be counted. Corner kicks that are awarded and not taken are not counted.
- Penalty Shootouts: Handicap markets include goals scored on all kicks taken. Total markets count only goals in the first 10 kicks taken.
Sports Simulations
- Fixtures can be watched live and replayed on the Twitch channel listed on markets.
- All results are determined by a completely random computer simulation.
- Fixtures must be fully completed for bets to have action.
- If for any reason the game goes offline due to internet interruption, it will restart where it left off once the internet connection is back. However, if the game failed to auto save, then all progress up to that point will be lost and all bets on that fixture will be void.
- Bets on the full-fixture and 2nd-Half periods include any points scored in overtime.
- Games are played in “simulation mode” (CPU vs CPU).
Sub-Sport Rules
MADDEN NFL 20
- 10 minute quarters
- The accelerated clock will be OFF
- There will be a five-minute pause during half-time for 2nd-Half betting
MLB The Show 20
- Nine inning games
NBA2K20
- Six minute quarters
NHL20 EA
- 10 minute periods
FIFA20
- Quick Substitutes: On
- Match Conditions: Spring
- Game Speed: Normal
Squash
- If a competitor retires or is disqualified bets on the Match Money Line market will have action as long as one Set has been completed, otherwise these bets will be void. Bets on other markets will be void unless the period was played to completion before the retirement or disqualification.
Table Tennis
- If a competitor retires or is disqualified bets on the Match Money Line market will have action as long as one Set has been completed, otherwise these bets will be void. Bets on other markets will be void unless the period was played to completion before the retirement or disqualification.
Teasers Rules
- Teasers are Multiple bets in which the bettor is given a more favourable Handicap or Total on each selection, but each selection must win in order for the bet to win.
- The payout for Teasers depend upon the Sport, League, number of Selections, and the size of the point adjustment. To find the payouts for various Teasers use the tables below.
- In a Standard Teaser, if one selection ties or is void for any reason and the rest win, then the tied or void selection will be removed and the payout will be determined using the adjusted number of selections. If there is only one remaining selection once all tied or void selections have been removed, then the entire Teaser is void.
- If one selection of any two-selection Teaser ties or is void for any reason, then the entire Teaser is void.
- If one or more selections in a Super Teaser tie or are void for any reason, then the entire Super Teaser is void.
- Pinnacle reserves the right to determine the base Handicap value to be used for any Teaser.
- All NCAA Football same game Teasers on games where the difference between the Handicap and the Total is less than 28 will be cancelled due to correlation.
Standard Basketball | |||
College and WNBA | 4 Points | 4.5 Points | 5 Points |
NBA Sides | 4.5 Points | 5 Points | 5.5 Points |
NBA Total | 6.5 Points | 7 Points | 7.5 Points |
2 Selections | 2 | 1.91 | 1.83 |
3 Selections | 2.8 | 2.6 | 2.5 |
4 Selections | 4 | 3.5 | 3 |
5 Selections | 5.5 | 5 | 4.5 |
6 Selections | 8 | 7 | 6 |
College Football Only | ||||
6 Points | 6.5 Points | 7 Points | 7.5 Points | |
2 Teams | 2 | 1.91 | 1.83 | 1.77 |
3 Teams | 2.8 | 2.6 | 2.5 | - |
4 Teams | 4 | 3.5 | 3 | - |
5 Teams | 5.5 | 5 | 4.5 | - |
6 Teams | 8 | 7 | 6 | - |
College Football Same Game | ||||
6 Points | 6.5 Points | 7 Points | 7.5 Points | |
2 Teams | 2.05 | 2 | 1.91 | 1.83 |
Standard Football - NFL or NFL & College | |||
6 Points | 6.5 Points | 7 Points | |
2 Teams | 1.91 | 1.83 | 1.77 |
3 Teams | 2.6 | 2.4 | 2.2 |
4 Teams | 3.6 | 3.4 | 3 |
5 Teams | 5.5 | 5 | 4.5 |
6 Teams | 8 | 7 | 6 |
NFL Same Game | |||
6 Points | 6.5 Points | 7 Points | |
2 Teams | 2 | 1.91 | 1.83 |
Arena Football | ||
7.5 Points | ||
2 Teams | 1.91 |
Football Super Teaser | ||
10 Points | 13 Points | |
3 Teams | 1.77 | - |
4 Teams | - | 1.71 |
NBA Super Teaser | |
7 Points Sides 9 Points Totals | |
2 Teams | 1.5 |
3 Teams | 1.83 |
4 Teams | 2.4 |
5 Teams | 3 |
6 Teams | 4 |
Tennis
- If a competitor retires or is disqualified bets on the Match Money Line market will have action as long as one Set has been completed, otherwise these bets will be void. Bets on other markets will be void unless the period was played to completion before the retirement or disqualification.
- All bets on a match have action as long as the match is completed within seven days of when it was originally scheduled to play.
- All bets have action regardless of any change of venue, court surface, or changing from indoors to outdoors and vice versa.
- If a match involves a “Super Tie-Break”: all bets have action except the Match Handicap and Total which are void.
- If a match involves a “Pro Set”: bets on the 1st Set Money Line and Match Money Line have action, all other bets on the Match-period are void.
- All Futures bets have action unless the market requires certain competitor(s) to start.
- The next point must be played for all In-Play bets to have action. If either competitor retires, is disqualified or does not continue to play for any reason all bets placed since the last point finished are void.
- Unless indicated otherwise, all Tennis Handicap and Total bets use Games won as the scoring unit.
Vegas Teaser Rules
Volleyball
- All Match-period markets use Sets as the scoring unit. All other periods use Points as the scoring unit.
- Golden Sets are not considered part of the result of a match.
Las Vegas Teaser Rules
Water Polo
- Unless otherwise specified, all bets are for regulation time only and do not include either overtime or penalty shootouts.
Winter Sports
- If an event is not completed within 48 hours of its original starting time, all bets on the event are void. If a shortened or suspended event is declared official within 48 hours of its original starting time, bets will have action and the official results will be used to settle all markets.
Sub-Sport Rules
- Alpine Skiing: At least one of the competitors must complete the entire event for action.
- Ski Jumping Match-ups: Both competitors must qualify and start the event for action. Official results will count regardless of the number of jumps made or rounds completed.